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騎士のための剣を作成#2090

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LeinelLacyulie wants to merge 5 commits into
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dev/Leinel_artifact1574
Open

騎士のための剣を作成#2090
LeinelLacyulie wants to merge 5 commits into
masterfrom
dev/Leinel_artifact1574

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@LeinelLacyulie

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主な機能はここにはありませんがオブジェクトと神器を作成

@Lapis-LJA Lapis-LJA left a comment

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とりあえず軽く見ただけどレビューした

Comment on lines +59 to +60
# グローバルクールダウン (int) (オプション)
data modify storage asset:artifact SpecialCooldown set value 40

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コレはGCDではないかな~~~

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いちおうパリィって機能自体が強すぎるかなって思ったのでGCDにしたんですが…TCD二種くらいでも良さそうですね…

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何も演出ないけど仕様?
仮に意図していたとしても、演出なしは流石に避けてほしいかな~

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今回のはシステムの功罪を見てもらいたかっただけなので演出は作ってません…演出入れる予定はあります

Comment on lines +7 to +9
#> 定義類はここに
# @within function asset:object/1175.timer_of_sword_for_knight/**
scoreboard objectives add 1175.Timer dummy

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General.Object.Tickを使えば良さそうな気がする

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General.Object.Tickを知らないのであとで教えてください…

Comment on lines +14 to +16
tag @s add 1574used
data modify storage api: Argument.ID set value 1175
execute positioned ~ ~ ~ run function api:object/summon

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tagの使い方が健全ではなさそうなので、後々色々説明したい
あとpositioned ~ ~ ~は特に座標をずらさない場合は不要かな

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説明待ってます…


#> tag
# @within function asset:artifact/1574.sword_for_knight/onclick/**
#declare tag 1574used

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命名規則に沿うと、1574.Used、かな

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2 participants